v0.43.0

Fixed the Back button (including mouse back buttons) taking you out of a game to the main menu – it now does nothing while you’re playing Demos now share basic gameplay statistics (turns reached, …
19 October 2026

v0.42.0

Fixed AI units ending their turn stacked on top of another unit, then jumping to a nearby tile at end of turn A unit stopped on a tile another unit holds can no longer attack from there A city now …
18 October 2026

v0.41.0

Fixed the game silently playing itself out to the final turn after your empire was eliminated – it now stops and shows the defeat screen straight away Fixed wars with an eliminated empire carrying on …
17 October 2026

v0.40.0

Smoothed research costs between the Medieval and Renaissance eras: Medieval techs cost more and Renaissance techs less, so Gunpowder and the other Renaissance techs are no longer over four times the …
16 October 2026

v0.39.0

Fixed being unable to shoot back at an enemy that attacked you from unexplored territory – clicking it now attacks instead of deselecting your unit Battles between other empires and barbarians that …
16 October 2026

v0.38.0

Fixed the gamepad Start button and the Enter key ending your turn straight away when a city had nothing to build or no research was chosen – like the End Turn button, they now show what still needs …
15 October 2026

v0.37.0

AI rivals no longer declare war again straight after making peace, or make peace the turn after declaring war AI empires only gang up on the real score leader, not on anyone bigger than themselves AI …
15 October 2026

v0.36.0

Fixed city production messages showing internal names (e.g. “greatLibrary”) instead of proper ones Changing government now starts a 10-turn cooldown before you can change again – leaving Despotism is …
6 October 2026

v0.35.0

Behind-the-scenes improvements
6 October 2026

v0.32.0

In-demo nudges
25 September 2026